weatherless...................77.43952% offense.......................51.50530% balance.......................29.95080% hyperoffense..................11.97505% rain.......................... 8.62034% sand.......................... 6.86171% trickroom..................... 6.40778% sun........................... 4.65355% voltturn...................... 4.02536% semistall..................... 3.54946% stall......................... 3.01939% hail.......................... 2.78217% monotype...................... 0.98401% sandstall..................... 0.85515% choice........................ 0.67504% hailoffense................... 0.51397% sunoffense.................... 0.50079% rainoffense................... 0.40122% multiweather.................. 0.35582% sandoffense................... 0.23722% monoice....................... 0.23722% dragmag....................... 0.17425% tricksun...................... 0.15082% monoelectric.................. 0.14643% monowater..................... 0.11422% tailwind...................... 0.09225% monofire...................... 0.08200% monodragon.................... 0.07322% monoghost..................... 0.05271% monobug....................... 0.04979% monosteel..................... 0.04979% monopsychic................... 0.04393% monofairy..................... 0.04393% monodark...................... 0.02782% monoflying.................... 0.02343% sunstall...................... 0.02050% trickrain..................... 0.02050% monofighting.................. 0.01904% monoground.................... 0.01904% monopoison.................... 0.01757% rainstall..................... 0.01757% trickhail..................... 0.01318% tricksand..................... 0.01318% gravity....................... 0.00879% monograss..................... 0.00879% mononormal.................... 0.00439% Stalliness (mean: -0.150) -2.0|## |## -1.5|##### |######## -1.0|############# |#################### -0.5|########################### |############################## 0.0|######################### |###################### +0.5|############## |######### +1.0|##### |### +1.5|## |# +2.0|# | +2.5| |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.52%