weatherless...................76.81260% offense.......................51.55263% balance.......................29.52678% hyperoffense..................11.73996% rain.......................... 9.08378% sand.......................... 7.12198% trickroom..................... 6.90100% sun........................... 4.50852% voltturn...................... 3.76997% stall......................... 3.60607% semistall..................... 3.57456% hail.......................... 2.79196% sandstall..................... 1.10772% monotype...................... 0.79212% choice........................ 0.62060% hailoffense................... 0.50392% sunoffense.................... 0.46532% rainoffense................... 0.43196% multiweather.................. 0.31783% sandoffense................... 0.21955% monoice....................... 0.18633% dragmag....................... 0.17816% tricksun...................... 0.16292% monowater..................... 0.10971% monoelectric.................. 0.10559% tailwind...................... 0.07665% monofire...................... 0.07448% monodragon.................... 0.05942% monoghost..................... 0.04402% monobug....................... 0.04067% monopsychic................... 0.03675% monosteel..................... 0.03493% monofairy..................... 0.03323% sunstall...................... 0.02430% rainstall..................... 0.02227% monodark...................... 0.02191% trickrain..................... 0.01950% monoflying.................... 0.01767% monofighting.................. 0.01328% monoground.................... 0.01283% monopoison.................... 0.01209% tricksand..................... 0.01165% trickhail..................... 0.00751% monograss..................... 0.00646% gravity....................... 0.00306% mononormal.................... 0.00288% Stalliness (mean: -0.131) -2.0|## |## -1.5|#### |######## -1.0|############# |#################### -0.5|########################## |############################## 0.0|######################## |##################### +0.5|############# |######### +1.0|#### |#### +1.5|# |## +2.0|# |# +2.5| |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.53%