weatherless...................74.78210% offense.......................52.20458% balance.......................26.12863% hyperoffense..................11.30961% rain..........................11.04802% trickroom..................... 8.93754% sand.......................... 8.38241% stall......................... 7.48623% sun........................... 3.29514% semistall..................... 2.87095% voltturn...................... 2.60061% hail.......................... 2.55200% sandstall..................... 2.26178% choice........................ 0.56474% rainoffense................... 0.40536% hailoffense................... 0.33435% dragmag....................... 0.23777% tricksun...................... 0.20350% monotype...................... 0.20273% sunoffense.................... 0.18901% sandoffense................... 0.14134% monowater..................... 0.09117% multiweather.................. 0.05967% monoice....................... 0.03960% rainstall..................... 0.03727% tailwind...................... 0.03278% sunstall...................... 0.02405% monodragon.................... 0.02281% monoelectric.................. 0.01712% monoghost..................... 0.00819% monofire...................... 0.00760% trickrain..................... 0.00739% monodark...................... 0.00631% monofighting.................. 0.00363% monopsychic................... 0.00304% monopoison.................... 0.00246% monosteel..................... 0.00138% gravity....................... 0.00121% monobug....................... 0.00105% monograss..................... 0.00070% trickhail..................... 0.00029% monoground.................... 0.00013% monofairy..................... 0.00001% monoflying.................... 0.00000% tricksand..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.043) -2.0|# |# -1.5|### |####### -1.0|########### |################## -0.5|####################### |############################## 0.0|################ |################# +0.5|########## |###### +1.0|### |### +1.5|# |## +2.0|## |# +2.5|# |## +3.0|## |### more negative = more offensive, more positive = more stall one # = 0.62%