weatherless...................88.22301% offense.......................57.78066% hyperoffense..................26.34951% balance.......................15.24965% sun........................... 5.30945% voltturn...................... 3.71630% hail.......................... 3.63403% sunoffense.................... 1.96494% sand.......................... 1.52196% monotype...................... 1.46659% rain.......................... 1.43653% hailoffense................... 1.18972% semistall..................... 0.54582% trickroom..................... 0.53791% choice........................ 0.46038% rainoffense................... 0.41925% monowater..................... 0.28794% dragmag....................... 0.18352% monorock...................... 0.18352% monobug....................... 0.16928% sandoffense................... 0.14397% mononormal.................... 0.12024% multiweather.................. 0.11707% monofighting.................. 0.09176% monodark...................... 0.08860% monoground.................... 0.08860% tailwind...................... 0.07910% monodragon.................... 0.07910% stall......................... 0.07436% monosteel..................... 0.06012% monograss..................... 0.05854% monoice....................... 0.05854% monofire...................... 0.05854% monoghost..................... 0.04746% monopoison.................... 0.04430% monopsychic................... 0.04272% monofairy..................... 0.03006% monoelectric.................. 0.03006% trickhail..................... 0.01898% monoflying.................... 0.01740% trapper....................... 0.01424% sandstall..................... 0.00949% hailstall..................... 0.00633% tricksun...................... 0.00158% Stalliness (mean: -0.604) |## -2.0|## |###### -1.5|########## |################# -1.0|######################### |############################## -0.5|########################### |########################### 0.0|##################### |########## +0.5|####### |## +1.0|# |# more negative = more offensive, more positive = more stall one # = 0.53%