weatherless...................88.90988% offense.......................58.77846% hyperoffense..................24.27169% balance.......................16.39324% sun........................... 5.38118% voltturn...................... 3.87291% hail.......................... 3.31491% sunoffense.................... 1.99451% sand.......................... 1.34537% rain.......................... 1.14470% monotype...................... 1.05528% hailoffense................... 1.02631% trickroom..................... 0.53173% semistall..................... 0.50319% choice........................ 0.35556% rainoffense................... 0.30850% monorock...................... 0.18282% dragmag....................... 0.18158% monowater..................... 0.14890% monobug....................... 0.11938% sandoffense................... 0.10538% multiweather.................. 0.08839% monofighting.................. 0.08426% mononormal.................... 0.08423% monoground.................... 0.07455% monodark...................... 0.07015% tailwind...................... 0.05765% stall......................... 0.05342% monograss..................... 0.04622% monofire...................... 0.03992% monoice....................... 0.03939% monosteel..................... 0.03610% monodragon.................... 0.03372% monopsychic................... 0.03315% monopoison.................... 0.03163% monoghost..................... 0.02853% monofairy..................... 0.02265% monoelectric.................. 0.01759% trickhail..................... 0.01757% monoflying.................... 0.01080% trapper....................... 0.00924% sandstall..................... 0.00919% hailstall..................... 0.00486% tricksun...................... 0.00192% Stalliness (mean: -0.572) |# -2.0|## |###### -1.5|########## |################ -1.0|######################## |############################## -0.5|########################### |############################ 0.0|####################### |########### +0.5|####### |## +1.0|# | more negative = more offensive, more positive = more stall one # = 0.53%