weatherless...................77.57209% offense.......................53.79070% balance.......................26.29767% hyperoffense..................15.53488% sand..........................10.06512% sun........................... 8.48372% semistall..................... 3.17209% monotype...................... 2.77674% voltturn...................... 2.72558% rain.......................... 2.70698% hail.......................... 2.43256% multiweather.................. 1.21395% stall......................... 1.20465% sunoffense.................... 0.95814% choice........................ 0.80465% sandoffense................... 0.80000% trickroom..................... 0.79070% hailoffense................... 0.57209% monodragon.................... 0.47442% monobug....................... 0.36744% monowater..................... 0.34884% monodark...................... 0.30698% rainoffense................... 0.24651% monoflying.................... 0.23721% tailwind...................... 0.23256% monofire...................... 0.20465% monosteel..................... 0.20000% monograss..................... 0.17209% dragmag....................... 0.17209% monopsychic................... 0.15814% sandstall..................... 0.15814% monoelectric.................. 0.15814% monoghost..................... 0.13953% monorock...................... 0.10233% monofairy..................... 0.10233% monofighting.................. 0.09767% mononormal.................... 0.09302% monopoison.................... 0.05581% monoground.................... 0.05581% monoice....................... 0.03721% rainstall..................... 0.03721% tricksand..................... 0.01860% sunstall...................... 0.01395% trickrain..................... 0.00930% trapper....................... 0.00930% Stalliness (mean: -0.295) -2.0|# |## -1.5|##### |############## -1.0|################### |########################### -0.5|############################# |############################## 0.0|####################### |################### +0.5|############# |####### +1.0|#### |### +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.50%