weatherless...................81.39708% offense.......................46.80442% balance.......................28.80598% hyperoffense..................17.38016% sand.......................... 7.85571% voltturn...................... 7.29209% sun........................... 6.48740% rain.......................... 5.25404% semistall..................... 4.90449% monotype...................... 2.26346% stall......................... 2.10494% monobug....................... 1.21495% multiweather.................. 1.14631% trickroom..................... 1.12717% sunoffense.................... 0.58498% sandstall..................... 0.50618% monodark...................... 0.41483% choice........................ 0.34494% rainoffense................... 0.29242% hail.......................... 0.28842% tailwind...................... 0.22705% dragmag....................... 0.18998% sandoffense................... 0.18215% monodragon.................... 0.14702% monosteel..................... 0.12016% monoelectric.................. 0.10559% rainstall..................... 0.09640% monorock...................... 0.08187% trapper....................... 0.08027% monofighting.................. 0.07671% monowater..................... 0.06094% monoflying.................... 0.04210% monofire...................... 0.03369% monopsychic................... 0.03295% hailoffense................... 0.01363% mononormal.................... 0.01028% monograss..................... 0.01005% tricksand..................... 0.00550% monoghost..................... 0.00372% monoground.................... 0.00100% monofairy..................... 0.00018% sunstall...................... 0.00000% monopoison.................... 0.00000% trickrain..................... 0.00000% monoice....................... 0.00000% Stalliness (mean: -0.245) -2.0|# |## -1.5|####### |################# -1.0|################## |############################## -0.5|################### |########################### 0.0|##################### |######################### +0.5|################ |######## +1.0|##### |##### +1.5|## |## +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.48%