weatherless...................80.14232% offense.......................42.27148% balance.......................36.93510% voltturn......................11.27412% hyperoffense.................. 9.46440% sand.......................... 7.52462% semistall..................... 6.83120% rain.......................... 6.33634% sun........................... 5.89645% stall......................... 4.49782% trickroom..................... 1.39162% sandstall..................... 1.28095% monotype...................... 0.73828% sunoffense.................... 0.70656% monobug....................... 0.27929% trapper....................... 0.22920% hail.......................... 0.19817% monodark...................... 0.15652% rainoffense................... 0.11337% monosteel..................... 0.10993% multiweather.................. 0.08871% choice........................ 0.08143% rainstall..................... 0.07797% monowater..................... 0.06784% monodragon.................... 0.05974% monoelectric.................. 0.05149% dragmag....................... 0.04812% monorock...................... 0.03893% tailwind...................... 0.03161% sandoffense................... 0.00821% monoflying.................... 0.00810% monopsychic................... 0.00640% monofighting.................. 0.00613% hailoffense................... 0.00341% monograss..................... 0.00305% mononormal.................... 0.00091% monofire...................... 0.00053% monoghost..................... 0.00024% tricksand..................... 0.00017% monoground.................... 0.00006% monofairy..................... 0.00001% sunstall...................... 0.00000% monopoison.................... 0.00000% trickrain..................... 0.00000% monoice....................... 0.00000% Stalliness (mean: -0.024) -2.0| |#### -1.5|### |####### -1.0|########## |############################# -0.5|################ |################# 0.0|################ |############################## +0.5|#################### |######### +1.0|######## |###### +1.5|#### |### +2.0|## | +2.5| more negative = more offensive, more positive = more stall one # = 0.54%