weatherless...................92.03656% offense.......................46.92682% balance.......................30.25560% hyperoffense..................16.90931% voltturn...................... 9.61633% sand.......................... 4.37031% semistall..................... 3.95162% monotype...................... 2.36167% trickroom..................... 2.05517% hail.......................... 1.97855% stall......................... 1.95665% sun........................... 0.98517% rain.......................... 0.73888% monobug....................... 0.72519% choice........................ 0.58836% mononormal.................... 0.33386% monoflying.................... 0.30923% monograss..................... 0.19430% sandstall..................... 0.19430% hailoffense................... 0.15598% monopoison.................... 0.14230% sunoffense.................... 0.13409% monorock...................... 0.13409% monofire...................... 0.12588% dragmag....................... 0.11767% trickhail..................... 0.10946% multiweather.................. 0.10399% monoice....................... 0.09852% monodark...................... 0.09578% monoelectric.................. 0.09304% rainoffense................... 0.08210% monoghost..................... 0.07389% monosteel..................... 0.06568% monofighting.................. 0.06020% monowater..................... 0.05199% tricksand..................... 0.04926% monopsychic................... 0.03558% sandoffense................... 0.02737% monofairy..................... 0.02737% hailstall..................... 0.02189% tailwind...................... 0.01916% monoground.................... 0.01368% monodragon.................... 0.00547% Stalliness (mean: -0.237) -2.0|## |##### -1.5|######### |############### -1.0|##################### |############################# -0.5|############################# |############################## 0.0|############################ |############################ +0.5|################### |############ +1.0|######## |##### +1.5|## |## +2.0|# | +2.5| | +3.0| |# more negative = more offensive, more positive = more stall one # = 0.41%