weatherless...................91.99068% balance.......................55.93226% offense.......................26.66052% semistall.....................13.47691% voltturn......................11.12248% hail.......................... 5.65363% stall......................... 3.79795% sun........................... 2.33838% hyperoffense.................. 0.13236% sand.......................... 0.01040% rain.......................... 0.00691% hailstall..................... 0.00153% tailwind...................... 0.00015% sunoffense.................... 0.00001% sandoffense................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% monotype...................... 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monodark...................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.485) | -2.0| | -1.5| | -1.0|## |####### -0.5|############ |########### 0.0|############# |############## +0.5|################### |############## +1.0|############################## |############ +1.5|### |# +2.0|## | +2.5| more negative = more offensive, more positive = more stall one # = 0.70%