weatherless...................90.42533% balance.......................61.62218% semistall.....................15.86460% offense.......................12.12423% voltturn......................11.60922% stall.........................10.36515% hail.......................... 8.61492% sun........................... 0.95875% hyperoffense.................. 0.02384% sand.......................... 0.00075% rain.......................... 0.00025% hailstall..................... 0.00000% tailwind...................... 0.00000% sunoffense.................... 0.00000% sandoffense................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% monotype...................... 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monodark...................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.755) | -2.0| | -1.5| | -1.0| |# -0.5|#### |##### 0.0|############# |############# +0.5|############## |#################### +1.0|############################## |############ +1.5|### |### +2.0|######## | +2.5| more negative = more offensive, more positive = more stall one # = 0.78%