weatherless...................95.90712% offense.......................45.01920% balance.......................38.92982% hyperoffense..................11.85994% voltturn...................... 4.17792% semistall..................... 3.57324% trickroom..................... 2.09855% sand.......................... 1.66711% rain.......................... 1.47033% choice........................ 1.42782% monotype...................... 0.78641% sun........................... 0.65601% stall......................... 0.61780% hail.......................... 0.30955% rainoffense................... 0.18688% monoelectric.................. 0.17040% tailwind...................... 0.16528% monobug....................... 0.12314% sunoffense.................... 0.10968% monodragon.................... 0.08435% monopoison.................... 0.06006% monorock...................... 0.05400% monofighting.................. 0.04801% mononormal.................... 0.04751% sandoffense................... 0.04459% monoflying.................... 0.04400% monograss..................... 0.04357% monowater..................... 0.04179% monopsychic................... 0.04018% gravity....................... 0.02493% tricksand..................... 0.02414% monofire...................... 0.02371% hailoffense................... 0.01817% monofairy..................... 0.01634% monosteel..................... 0.01422% monodark...................... 0.01240% multiweather.................. 0.01012% monoground.................... 0.01004% monoghost..................... 0.00876% rainstall..................... 0.00703% monoice....................... 0.00218% Stalliness (mean: -0.152) -2.0|# |# -1.5|####### |######## -1.0|################# |#################### -0.5|########################## |########################### 0.0|############################## |############################ +0.5|################### |################# +1.0|###### |#### +1.5|## | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.47%