weatherless...................96.38810% balance.......................41.40944% offense.......................41.26391% hyperoffense..................13.04042% voltturn...................... 6.27047% semistall..................... 3.79330% sand.......................... 1.69449% trickroom..................... 1.40433% choice........................ 1.18959% rain.......................... 1.18204% stall......................... 0.49294% monotype...................... 0.48944% hail.......................... 0.43513% sun........................... 0.33008% rainoffense................... 0.32079% tailwind...................... 0.21722% monoelectric.................. 0.20201% monofighting.................. 0.09047% monorock...................... 0.04725% monobug....................... 0.04045% sunoffense.................... 0.03977% monodragon.................... 0.03719% sandoffense................... 0.03622% multiweather.................. 0.02985% monograss..................... 0.02328% mononormal.................... 0.02211% gravity....................... 0.01776% rainstall..................... 0.01558% monopoison.................... 0.01518% tricksand..................... 0.01236% monodark...................... 0.00979% hailoffense................... 0.00304% monoground.................... 0.00105% monowater..................... 0.00044% monoflying.................... 0.00016% monosteel..................... 0.00014% monoice....................... 0.00000% monopsychic................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.123) -2.0|# |# -1.5|########## |######## -1.0|############### |################## -0.5|######################### |########################## 0.0|############################ |############################## +0.5|################### |###################### +1.0|####### |#### +1.5|## | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.46%