weatherless...................96.62780% balance.......................47.23756% offense.......................38.01820% semistall..................... 7.49833% voltturn...................... 6.88273% hyperoffense.................. 6.86432% sand.......................... 1.94384% rain.......................... 0.68875% trickroom..................... 0.58629% sun........................... 0.40133% choice........................ 0.38865% stall......................... 0.38160% hail.......................... 0.34972% rainoffense................... 0.21167% monotype...................... 0.07933% sandoffense................... 0.03295% monoelectric.................. 0.02675% monorock...................... 0.02209% monograss..................... 0.01416% multiweather.................. 0.01143% monobug....................... 0.01136% tailwind...................... 0.01119% monopoison.................... 0.00369% rainstall..................... 0.00114% sunoffense.................... 0.00114% gravity....................... 0.00109% monodark...................... 0.00070% mononormal.................... 0.00027% monodragon.................... 0.00027% tricksand..................... 0.00007% monowater..................... 0.00001% monofighting.................. 0.00001% monoground.................... 0.00001% hailoffense................... 0.00000% monosteel..................... 0.00000% monoflying.................... 0.00000% monoice....................... 0.00000% monopsychic................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.054) -2.0|# | -1.5|####### |### -1.0|######## |################# -0.5|##################### |####################### 0.0|##################### |############################## +0.5|######################## |############################ +1.0|######## |####### +1.5|#### | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.50%