weatherless...................75.51359% offense.......................39.47462% balance.......................38.28647% voltturn......................14.06080% hyperoffense..................12.41032% sand..........................10.71617% rain.......................... 6.39516% semistall..................... 6.16185% hail.......................... 4.66046% stall......................... 3.66674% sun........................... 3.32858% choice........................ 2.11283% monotype...................... 1.73239% trickroom..................... 1.37771% sandstall..................... 0.92356% hailoffense................... 0.55364% multiweather.................. 0.54264% dragmag....................... 0.53078% sandoffense................... 0.49964% rainoffense................... 0.31342% sunoffense.................... 0.26813% monosteel..................... 0.24060% monowater..................... 0.16421% monobug....................... 0.16124% monoice....................... 0.15501% monopsychic................... 0.14799% monoghost..................... 0.13218% monodragon.................... 0.11551% gravity....................... 0.10205% tricksun...................... 0.10096% monofire...................... 0.09275% monopoison.................... 0.09050% monodark...................... 0.08713% monofighting.................. 0.08519% monoflying.................... 0.08072% monoelectric.................. 0.07936% mononormal.................... 0.07156% monofairy..................... 0.07088% monorock...................... 0.06110% monograss..................... 0.05885% rainstall..................... 0.05074% tailwind...................... 0.04869% monoground.................... 0.04753% tricksand..................... 0.02927% hailstall..................... 0.02099% trickrain..................... 0.01768% trickhail..................... 0.01530% allweather.................... 0.01268% sunstall...................... 0.01244% trapper....................... 0.00542% swagplay...................... 0.00061% fear.......................... 0.00003% Stalliness (mean: -0.023) -2.0|## |#### -1.5|####### |########## -1.0|############### |################## -0.5|########################## |############################# 0.0|############################## |############################## +0.5|####################### |################## +1.0|########### |###### +1.5|#### |## +2.0|# |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.42%