weatherless...................74.91139% balance.......................39.54154% offense.......................38.40130% voltturn......................15.84825% hyperoffense..................11.85031% sand..........................10.86298% rain.......................... 6.64923% semistall..................... 6.35606% hail.......................... 4.94973% stall......................... 3.85078% sun........................... 3.21298% choice........................ 2.31550% trickroom..................... 1.47512% monotype...................... 1.21484% sandstall..................... 1.01254% hailoffense................... 0.59869% dragmag....................... 0.59542% multiweather.................. 0.52366% sandoffense................... 0.44337% rainoffense................... 0.29909% sunoffense.................... 0.21693% monosteel..................... 0.17139% gravity....................... 0.12516% monoice....................... 0.11993% tricksun...................... 0.11700% monowater..................... 0.11678% monobug....................... 0.11454% monoghost..................... 0.09709% monopsychic................... 0.08574% monodragon.................... 0.08530% monodark...................... 0.06046% monofire...................... 0.05888% monopoison.................... 0.05504% monoflying.................... 0.05205% monoelectric.................. 0.05148% monofighting.................. 0.04919% mononormal.................... 0.04729% monofairy..................... 0.04663% tailwind...................... 0.04368% rainstall..................... 0.04328% monorock...................... 0.03751% monograss..................... 0.03725% monoground.................... 0.03240% tricksand..................... 0.02760% hailstall..................... 0.01896% trickrain..................... 0.01840% sunstall...................... 0.01243% trickhail..................... 0.01166% allweather.................... 0.01123% trapper....................... 0.00399% swagplay...................... 0.00044% fear.......................... 0.00002% Stalliness (mean: 0.005) -2.0|## |#### -1.5|###### |######### -1.0|############# |################ -0.5|######################### |############################ 0.0|############################# |############################## +0.5|####################### |################## +1.0|########### |###### +1.5|#### |## +2.0|## |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.43%