weatherless...................73.28380% balance.......................40.11669% offense.......................26.10962% voltturn......................20.71756% stall.........................16.88544% sand..........................15.54420% semistall..................... 9.84368% hyperoffense.................. 7.04457% hail.......................... 6.11119% sandstall..................... 6.10480% rain.......................... 4.07949% choice........................ 2.28276% trickroom..................... 1.24093% sun........................... 1.23271% dragmag....................... 0.89870% hailoffense................... 0.62105% multiweather.................. 0.25003% gravity....................... 0.23119% monotype...................... 0.22664% sandoffense................... 0.21518% rainoffense................... 0.11341% monoice....................... 0.08417% tricksun...................... 0.07385% monoghost..................... 0.05204% monosteel..................... 0.02546% sunoffense.................... 0.02373% monodragon.................... 0.01490% monowater..................... 0.01459% trickrain..................... 0.01452% monofairy..................... 0.01183% tailwind...................... 0.01099% trickhail..................... 0.00898% tricksand..................... 0.00423% mononormal.................... 0.00362% monoflying.................... 0.00353% monofighting.................. 0.00348% monoelectric.................. 0.00329% monobug....................... 0.00304% monofire...................... 0.00228% rainstall..................... 0.00133% monograss..................... 0.00128% hailstall..................... 0.00105% monoground.................... 0.00094% monopsychic................... 0.00092% monodark...................... 0.00087% monopoison.................... 0.00044% sunstall...................... 0.00031% allweather.................... 0.00028% monorock...................... 0.00019% trapper....................... 0.00007% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.502) -2.0|## |## -1.5|### |####### -1.0|######## |######### -0.5|################### |##################### 0.0|####################### |############################## +0.5|############################## |#################### +1.0|############### |########## +1.5|######## |######## +2.0|######## |#### +2.5|###### |### +3.0|######### |# more negative = more offensive, more positive = more stall one # = 0.40%