weatherless...................73.36403% offense.......................34.98276% balance.......................31.89830% hyperoffense..................13.00360% voltturn......................11.75640% semistall.....................11.51391% sand.......................... 9.96427% rain.......................... 9.61460% stall......................... 8.60144% sun........................... 6.16789% sunoffense.................... 3.11062% choice........................ 3.06473% trickroom..................... 2.80861% hail.......................... 2.62826% multiweather.................. 1.73458% sandstall..................... 0.75145% dragmag....................... 0.55608% rainoffense................... 0.54652% sandoffense................... 0.23437% monotype...................... 0.20974% gravity....................... 0.18044% hailoffense................... 0.14252% monodragon.................... 0.09777% mononormal.................... 0.04714% monoghost..................... 0.02579% monoflying.................... 0.01757% tricksun...................... 0.01662% monosteel..................... 0.00710% monodark...................... 0.00558% trapper....................... 0.00383% monorock...................... 0.00223% tailwind...................... 0.00220% monowater..................... 0.00207% monobug....................... 0.00203% monopoison.................... 0.00147% monofire...................... 0.00130% monoelectric.................. 0.00095% hailstall..................... 0.00040% trickrain..................... 0.00027% monofairy..................... 0.00026% monoice....................... 0.00013% allweather.................... 0.00003% monofighting.................. 0.00000% rainstall..................... 0.00000% monograss..................... 0.00000% monopsychic................... 0.00000% monoground.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.164) -2.0|### |#### -1.5|##### |########## -1.0|################## |############### -0.5|############################# |################# 0.0|########################## |######################## +0.5|############### |############## +1.0|############################## |######## +1.5|#### |### +2.0|##### | +2.5|###### |### +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.41%