weatherless...................75.49457% balance.......................30.52670% offense.......................29.09643% stall.........................25.17042% sand..........................14.40798% rain..........................12.93031% semistall.....................10.26780% voltturn...................... 9.17347% multiweather.................. 6.91808% hyperoffense.................. 4.93865% choice........................ 4.04275% trickroom..................... 3.38246% hail.......................... 3.01366% sandstall..................... 1.39286% sun........................... 1.07163% dragmag....................... 0.90984% sandoffense................... 0.22178% gravity....................... 0.15966% monotype...................... 0.06612% rainoffense................... 0.05487% monoghost..................... 0.04365% hailoffense................... 0.02864% sunoffense.................... 0.01449% monodragon.................... 0.01226% tricksun...................... 0.01045% mononormal.................... 0.00776% trapper....................... 0.00174% monoflying.................... 0.00173% monobug....................... 0.00019% monosteel..................... 0.00014% monofire...................... 0.00014% monoelectric.................. 0.00012% monodark...................... 0.00010% monorock...................... 0.00007% monopoison.................... 0.00006% monowater..................... 0.00005% tailwind...................... 0.00004% monofairy..................... 0.00002% hailstall..................... 0.00001% monoice....................... 0.00000% allweather.................... 0.00000% monofighting.................. 0.00000% trickrain..................... 0.00000% monograss..................... 0.00000% monopsychic................... 0.00000% monoground.................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.697) -2.0|# | -1.5|## |##### -1.0|#### |####### -0.5|############### |############# 0.0|############################## |################# +0.5|############ |################ +1.0|################# |###### +1.5|# |### +2.0|############# | +2.5|###################### |##### +3.0|### | more negative = more offensive, more positive = more stall one # = 0.51%