weatherless...................84.51428% offense.......................32.64884% balance.......................29.98833% hyperoffense..................18.25933% stall.........................10.79866% semistall..................... 8.30484% voltturn...................... 6.16619% hail.......................... 5.65525% sun........................... 4.94269% rain.......................... 4.53263% trickroom..................... 2.54197% sunoffense.................... 2.26338% choice........................ 0.90306% rainoffense................... 0.44913% sand.......................... 0.43166% monotype...................... 0.32357% monowater..................... 0.27629% hailoffense................... 0.21353% sunstall...................... 0.03667% multiweather.................. 0.03375% monoghost..................... 0.03173% hailstall..................... 0.01844% allweather.................... 0.01425% gravity....................... 0.00763% monoice....................... 0.00479% monofighting.................. 0.00309% monobug....................... 0.00249% monopoison.................... 0.00202% monodark...................... 0.00170% monorock...................... 0.00158% dragmag....................... 0.00149% tailwind...................... 0.00113% monofire...................... 0.00067% monopsychic................... 0.00024% mononormal.................... 0.00015% tricksun...................... 0.00012% monoelectric.................. 0.00011% monograss..................... 0.00008% monodragon.................... 0.00005% monosteel..................... 0.00005% sandstall..................... 0.00003% sandoffense................... 0.00001% monofairy..................... 0.00000% monoground.................... 0.00000% tricksand..................... 0.00000% monoflying.................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.075) -2.0|####### |############### -1.5|############# |########### -1.0|############# |############## -0.5|######################## |############################# 0.0|############################## |################ +0.5|#################### |################### +1.0|################### |############# +1.5|### |### +2.0|########## |#### +2.5|####### |### more negative = more offensive, more positive = more stall one # = 0.36%