weatherless...................74.51588% offense.......................46.35941% balance.......................22.92796% hyperoffense..................22.26956% sand..........................17.31216% rain.......................... 5.53834% semistall..................... 4.91867% stall......................... 3.52440% voltturn...................... 2.82727% trickroom..................... 2.28505% monotype...................... 2.20759% sandoffense................... 2.09140% hail.......................... 1.85902% sun........................... 1.82029% multiweather.................. 1.04570% sunoffense.................... 0.81332% choice........................ 0.77459% mononormal.................... 0.38730% monodragon.................... 0.34857% monowater..................... 0.27111% monopoison.................... 0.27111% monosteel..................... 0.23238% monofire...................... 0.23238% monobug....................... 0.19365% rainoffense................... 0.15492% dragmag....................... 0.15492% monopsychic................... 0.15492% monoghost..................... 0.15492% trickrain..................... 0.11619% monoice....................... 0.11619% tailwind...................... 0.07746% monofighting.................. 0.07746% monorock...................... 0.07746% hailoffense................... 0.07746% monodark...................... 0.07746% tricksand..................... 0.07746% monoelectric.................. 0.07746% sandstall..................... 0.03873% monoground.................... 0.03873% monoflying.................... 0.03873% Stalliness (mean: -0.320) -2.0|######## |###### -1.5|############## |################# -1.0|########### |############################## -0.5|######################### |############################## 0.0|################## |################ +0.5|############### |####### +1.0|####### |###### +1.5|## |# +2.0| |###### +2.5| more negative = more offensive, more positive = more stall one # = 0.45%