weatherless...................72.54118% offense.......................46.24192% balance.......................23.53375% hyperoffense..................20.98439% sand..........................18.65277% rain.......................... 6.60129% semistall..................... 5.87850% stall......................... 3.36144% voltturn...................... 2.81740% trickroom..................... 2.40231% hail.......................... 2.08778% sandoffense................... 2.01289% sun........................... 1.70412% multiweather.................. 1.58714% monotype...................... 1.39323% choice........................ 1.13862% sunoffense.................... 0.61022% monodragon.................... 0.26028% monowater..................... 0.18008% monofire...................... 0.17242% monosteel..................... 0.16827% monobug....................... 0.16634% monopoison.................... 0.12791% monoghost..................... 0.12665% dragmag....................... 0.12408% monoice....................... 0.11211% rainoffense................... 0.10569% mononormal.................... 0.10132% tricksand..................... 0.09094% monopsychic................... 0.08756% trickrain..................... 0.06804% hailoffense................... 0.05986% tailwind...................... 0.05384% monorock...................... 0.05384% monodark...................... 0.05384% monoelectric.................. 0.05384% monofighting.................. 0.03136% sandstall..................... 0.02692% monoground.................... 0.02692% monoflying.................... 0.02692% Stalliness (mean: -0.295) -2.0|######## |###### -1.5|############# |############## -1.0|########## |############################## -0.5|###################### |############################ 0.0|################# |############### +0.5|############### |####### +1.0|####### |####### +1.5|## |# +2.0|# |##### +2.5| more negative = more offensive, more positive = more stall one # = 0.48%