weatherless...................56.20828% offense.......................32.36640% hyperoffense..................32.07782% sand..........................31.98506% balance.......................31.34012% rain..........................11.02735% sandoffense................... 4.60932% semistall..................... 3.76833% trickroom..................... 2.97829% voltturn...................... 0.75900% sun........................... 0.75255% stall......................... 0.44732% monotype...................... 0.12819% monobug....................... 0.06550% hail.......................... 0.04197% monodragon.................... 0.02745% monoice....................... 0.02057% multiweather.................. 0.01521% monosteel..................... 0.01465% choice........................ 0.01448% trickrain..................... 0.00040% monofighting.................. 0.00009% monopsychic................... 0.00002% mononormal.................... 0.00001% monopoison.................... 0.00000% sunoffense.................... 0.00000% monowater..................... 0.00000% rainoffense................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% sandstall..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.380) -2.0|#### |# -1.5|############################## |## -1.0|#### |###### -0.5|########## |##################### 0.0|######## |######## +0.5|###### |################### +1.0|##### |# +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.80%