weatherless...................83.33679% offense.......................40.16863% balance.......................31.94385% hyperoffense..................20.24762% rain.......................... 9.37263% voltturn...................... 6.40620% stall......................... 4.08544% sun........................... 3.85789% semistall..................... 3.55446% hail.......................... 2.82525% trickroom..................... 2.12208% rainoffense................... 1.25737% choice........................ 1.07014% sand.......................... 0.67646% hailoffense................... 0.59677% tricksun...................... 0.49728% sunoffense.................... 0.26532% monotype...................... 0.23996% monowater..................... 0.08935% dragmag....................... 0.07094% multiweather.................. 0.06895% rainstall..................... 0.05027% trickrain..................... 0.04170% monoice....................... 0.03066% sandstall..................... 0.02930% monosteel..................... 0.02825% monofire...................... 0.02449% monodragon.................... 0.02189% trickhail..................... 0.01542% monopoison.................... 0.01505% hailstall..................... 0.01497% monoground.................... 0.00910% monoflying.................... 0.00768% mononormal.................... 0.00746% sunstall...................... 0.00355% monopsychic................... 0.00316% tailwind...................... 0.00257% monograss..................... 0.00214% sandoffense................... 0.00210% gravity....................... 0.00141% monofairy..................... 0.00078% monoghost..................... 0.00052% monoelectric.................. 0.00029% monodark...................... 0.00027% monorock...................... 0.00017% monobug....................... 0.00004% monofighting.................. 0.00003% allweather.................... 0.00002% swagplay...................... 0.00000% Stalliness (mean: -0.218) |## -2.0|#### |############ -1.5|############## |########### -1.0|################## |##################### -0.5|############################## |############################# 0.0|########################### |############################ +0.5|###################### |############ +1.0|######## |#### +1.5|## |# +2.0|## |## +2.5|# |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.39%