weatherless...................87.14059% balance.......................38.60191% offense.......................30.54723% hyperoffense..................18.27049% stall......................... 8.65780% voltturn...................... 6.63944% rain.......................... 5.83604% sun........................... 4.72966% semistall..................... 3.92258% hail.......................... 2.00104% trickroom..................... 1.80224% tricksun...................... 0.91043% rainoffense................... 0.58585% sand.......................... 0.30908% choice........................ 0.28601% hailoffense................... 0.19475% monotype...................... 0.06908% sunoffense.................... 0.06416% monowater..................... 0.04811% dragmag....................... 0.03830% rainstall..................... 0.02565% multiweather.................. 0.01641% monofire...................... 0.01131% trickrain..................... 0.01121% hailstall..................... 0.01040% monoground.................... 0.00482% trickhail..................... 0.00191% monosteel..................... 0.00179% monopoison.................... 0.00118% sunstall...................... 0.00083% sandstall..................... 0.00080% monopsychic................... 0.00061% sandoffense................... 0.00050% mononormal.................... 0.00049% monograss..................... 0.00041% tailwind...................... 0.00026% monoflying.................... 0.00021% gravity....................... 0.00019% monoice....................... 0.00017% monodragon.................... 0.00011% monodark...................... 0.00003% monorock...................... 0.00002% monoelectric.................. 0.00002% monofairy..................... 0.00002% monoghost..................... 0.00001% allweather.................... 0.00000% monofighting.................. 0.00000% monobug....................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.018) |# -2.0|#### |############### -1.5|######## |###### -1.0|########## |######## -0.5|################### |######################### 0.0|###################### |############################ +0.5|############################## |########### +1.0|####### |#### +1.5|## |# +2.0|### |##### +2.5|## |# +3.0|### more negative = more offensive, more positive = more stall one # = 0.46%