weatherless...................64.49798% offense.......................52.17321% balance.......................44.82621% rain..........................17.96865% sun...........................13.89518% trickroom..................... 7.30682% voltturn...................... 4.35854% sand.......................... 2.57549% tricksun...................... 2.44446% hail.......................... 2.13490% semistall..................... 1.56453% hyperoffense.................. 1.23816% multiweather.................. 1.03252% tailwind...................... 0.68072% monotype...................... 0.61649% trickrain..................... 0.50158% rainoffense................... 0.23320% stall......................... 0.19789% tricksand..................... 0.13378% monoghost..................... 0.12741% sunoffense.................... 0.10098% monowater..................... 0.06542% monoice....................... 0.06349% dragmag....................... 0.05911% monodark...................... 0.05705% trickhail..................... 0.05505% monoelectric.................. 0.04911% sandoffense................... 0.04543% monosteel..................... 0.03574% monofire...................... 0.03331% hailoffense................... 0.03106% monodragon.................... 0.02987% monofairy..................... 0.02843% sandstall..................... 0.02406% monograss..................... 0.02043% batonpass..................... 0.02000% mononormal.................... 0.01900% monoflying.................... 0.01812% gravity....................... 0.01793% monobug....................... 0.01700% monopoison.................... 0.01568% monopsychic................... 0.01343% monoground.................... 0.00912% sunstall...................... 0.00869% monofighting.................. 0.00756% rainstall..................... 0.00712% monorock...................... 0.00637% hailstall..................... 0.00331% trapper....................... 0.00231% allweather.................... 0.00087% Stalliness (mean: -0.020) |# -1.0|## |######## -0.5|################## |########################### 0.0|############################## |###################### +0.5|############## |####### +1.0|### |# +1.5| more negative = more offensive, more positive = more stall one # = 0.75%