weatherless...................65.41959% balance.......................49.70940% offense.......................47.75386% rain..........................21.98805% sun...........................11.29489% trickroom..................... 6.16862% voltturn...................... 5.04712% tricksun...................... 3.00659% semistall..................... 2.21057% hail.......................... 1.54993% multiweather.................. 1.12191% sand.......................... 0.86971% trickrain..................... 0.32851% hyperoffense.................. 0.24467% tailwind...................... 0.21110% rainoffense................... 0.12405% stall......................... 0.08149% trickhail..................... 0.04273% tricksand..................... 0.02936% monotype...................... 0.02295% dragmag....................... 0.02190% sunoffense.................... 0.02006% monofire...................... 0.00816% monoghost..................... 0.00786% rainstall..................... 0.00602% monoice....................... 0.00161% monofairy..................... 0.00124% gravity....................... 0.00086% monosteel..................... 0.00072% monodark...................... 0.00071% sandoffense................... 0.00071% monofighting.................. 0.00070% monorock...................... 0.00064% monodragon.................... 0.00049% batonpass..................... 0.00029% monowater..................... 0.00023% monobug....................... 0.00021% monoflying.................... 0.00012% monoelectric.................. 0.00008% mononormal.................... 0.00006% monopsychic................... 0.00005% monopoison.................... 0.00005% sandstall..................... 0.00003% hailstall..................... 0.00002% monograss..................... 0.00001% sunstall...................... 0.00000% hailoffense................... 0.00000% monoground.................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.035) | -1.0|# |###### -0.5|################## |########################### 0.0|############################## |########################## +0.5|################ |######## +1.0|### |# +1.5| more negative = more offensive, more positive = more stall one # = 0.73%