weatherless...................94.98426% offense.......................39.53743% balance.......................39.46900% hyperoffense.................. 9.16587% semistall..................... 7.39702% voltturn...................... 6.20980% stall......................... 4.43068% trickroom..................... 2.24784% sun........................... 2.03230% hail.......................... 1.66963% monotype...................... 0.91009% rain.......................... 0.74244% sunoffense.................... 0.66375% sand.......................... 0.61927% choice........................ 0.44136% monobug....................... 0.22581% rainoffense................... 0.17449% mononormal.................... 0.10606% monowater..................... 0.10264% gravity....................... 0.09922% monodark...................... 0.08211% monoice....................... 0.08211% dragmag....................... 0.05816% monoelectric.................. 0.05474% multiweather.................. 0.04790% sandstall..................... 0.04790% monorock...................... 0.04790% monograss..................... 0.03764% monopsychic................... 0.03764% monoflying.................... 0.03764% monopoison.................... 0.03079% monofighting.................. 0.03079% monoghost..................... 0.03079% monofairy..................... 0.02737% monodragon.................... 0.02737% monosteel..................... 0.02395% hailoffense................... 0.02395% tailwind...................... 0.02053% monoground.................... 0.01369% hailstall..................... 0.01026% monofire...................... 0.01026% tricksun...................... 0.00684% Stalliness (mean: 0.053) -2.0|## |# -1.5|#### |######## -1.0|################# |################ -0.5|###################### |########################## 0.0|############################## |############################# +0.5|###################### |################# +1.0|########### |####### +1.5|##### |## +2.0|## |# +2.5|# |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.44%