sand..........................60.66757% offense.......................39.44107% weatherless...................38.01294% balance.......................24.11732% semistall.....................19.75798% hyperoffense..................11.34400% sandoffense................... 6.55087% batonpass..................... 6.42934% stall......................... 5.33964% sandstall..................... 2.71089% dragmag....................... 2.07163% rain.......................... 1.05263% trapper....................... 0.30386% sun........................... 0.29070% sunoffense.................... 0.22788% monotype...................... 0.04239% choice........................ 0.02499% multiweather.................. 0.02384% monowater..................... 0.01768% monopsychic................... 0.01396% mononormal.................... 0.01046% rainoffense................... 0.00913% voltturn...................... 0.00153% monoflying.................... 0.00020% monofighting.................. 0.00005% monosteel..................... 0.00002% monograss..................... 0.00001% monofire...................... 0.00001% monopoison.................... 0.00000% monoghost..................... 0.00000% monobug....................... 0.00000% monodark...................... 0.00000% monoground.................... 0.00000% hail.......................... 0.00000% monodragon.................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% monoice....................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.113) |##### -1.5|## |########### -1.0|################### |###################### -0.5|############## |############################## 0.0|############# |############### +0.5|########## |########### +1.0|#################### |####################### +1.5|########### |######## +2.0|# |## +2.5| more negative = more offensive, more positive = more stall one # = 0.46%