weatherless...................90.38807% offense.......................45.99684% hyperoffense..................35.48958% balance.......................15.61803% monotype......................10.77940% batonpass..................... 8.42269% sun........................... 4.97197% rain.......................... 4.35694% voltturn...................... 3.37724% monoghost..................... 2.70233% monobug....................... 2.63702% monopsychic................... 2.21793% dragmag....................... 2.07370% semistall..................... 1.77434% multiweather.................. 1.66277% monoelectric.................. 1.62467% sand.......................... 1.38518% trapper....................... 1.36069% sunoffense.................... 1.19197% mononormal.................... 1.15115% rainoffense................... 1.12937% stall......................... 1.12121% choice........................ 1.07495% monoflying.................... 0.82730% monodragon.................... 0.73750% hail.......................... 0.57965% monorock...................... 0.47352% monopoison.................... 0.44086% sandoffense................... 0.34562% monowater..................... 0.34289% monosteel..................... 0.34289% monodark...................... 0.34289% monoground.................... 0.31840% monofire...................... 0.28847% monograss..................... 0.25581% sandstall..................... 0.14423% hailoffense................... 0.10613% trickroom..................... 0.09253% monofighting.................. 0.08708% monofairy..................... 0.07620% tailwind...................... 0.07348% monoice....................... 0.06259% fear.......................... 0.01905% sunstall...................... 0.00544% rainstall..................... 0.00272% tricksun...................... 0.00272% Stalliness (mean: -0.720) |# -3.0|## |#### -2.0|######## |################ -1.0|######################### |############################## 0.0|#################### |######### +1.0|### |# +2.0| | +3.0| more negative = more offensive, more positive = more stall one # = 0.84%