weatherless...................76.56225% offense.......................43.13038% balance.......................29.77184% voltturn......................14.59119% hyperoffense..................14.29495% rain.......................... 9.11904% sand.......................... 8.64209% stall......................... 7.11449% sun........................... 6.37361% semistall..................... 5.68835% multiweather.................. 1.82116% trickroom..................... 1.47094% hail.......................... 1.13573% monotype...................... 1.05678% sandoffense................... 0.65245% dragmag....................... 0.42579% hailoffense................... 0.39258% sandstall..................... 0.39057% sunoffense.................... 0.35288% choice........................ 0.27972% rainoffense................... 0.18426% monofighting.................. 0.14933% tailwind...................... 0.13712% monodark...................... 0.13080% monodragon.................... 0.12245% monowater..................... 0.11362% monoelectric.................. 0.07958% mononormal.................... 0.07478% monofairy..................... 0.06941% gravity....................... 0.06573% sunstall...................... 0.06484% monoflying.................... 0.05026% monobug....................... 0.04986% monoground.................... 0.04370% rainstall..................... 0.03954% monofire...................... 0.03660% tricksand..................... 0.03160% monopsychic................... 0.02721% monoice....................... 0.02658% monosteel..................... 0.02637% trickhail..................... 0.02175% monopoison.................... 0.02114% tricksun...................... 0.02094% monoghost..................... 0.01844% monograss..................... 0.01470% monorock...................... 0.00611% allweather.................... 0.00340% hailstall..................... 0.00168% trapper....................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.020) -2.0|# |######### -1.0|################ |########################### 0.0|############################## |################# +1.0|####### |##### +2.0|## |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.83%