weatherless...................52.12673% rain..........................36.65807% balance.......................33.56559% hyperoffense..................29.20046% offense.......................24.51330% rainoffense...................14.68746% sun...........................12.56364% semistall..................... 7.38285% stall......................... 5.33779% multiweather.................. 4.47150% batonpass..................... 3.95905% sand.......................... 2.76634% sunoffense.................... 2.65358% rainstall..................... 1.79802% choice........................ 1.05286% monotype...................... 0.99592% voltturn...................... 0.90934% sandstall..................... 0.90520% trickroom..................... 0.63661% hail.......................... 0.36324% sandoffense................... 0.31818% trickrain..................... 0.31475% tricksun...................... 0.23123% dragmag....................... 0.20120% monofairy..................... 0.19816% mononormal.................... 0.17030% monowater..................... 0.13085% monosteel..................... 0.12423% monoflying.................... 0.11682% monopsychic................... 0.09370% sunstall...................... 0.07328% monoice....................... 0.06703% monoghost..................... 0.06228% monopoison.................... 0.04978% monoground.................... 0.04301% monofighting.................. 0.04083% hailoffense................... 0.04072% monobug....................... 0.04036% monodragon.................... 0.03896% monograss..................... 0.03328% monodark...................... 0.02860% monofire...................... 0.02078% monoelectric.................. 0.02050% tailwind...................... 0.01519% trapper....................... 0.00998% swagplay...................... 0.00422% monorock...................... 0.00382% allweather.................... 0.00207% hailstall..................... 0.00207% tricksand..................... 0.00053% gravity....................... 0.00012% trickhail..................... 0.00001% Stalliness (mean: -0.162) -3.0| | -2.0|### |############################ -1.0|############################## |######################### 0.0|##################### |############################# +1.0|########################## |####### +2.0|##### |## +3.0| | more negative = more offensive, more positive = more stall one # = 0.57%