weatherless...................88.21205% offense.......................57.04493% hyperoffense..................28.30788% balance.......................14.04130% sun........................... 5.88469% voltturn...................... 4.07480% hail.......................... 3.71932% sunoffense.................... 1.71807% monotype...................... 1.39354% rain.......................... 1.15820% sand.......................... 1.13771% hailoffense................... 0.88369% rainoffense................... 0.56773% semistall..................... 0.52360% monorock...................... 0.52043% trickroom..................... 0.50283% choice........................ 0.34552% dragmag....................... 0.19138% monowater..................... 0.17679% multiweather.................. 0.11197% sandoffense................... 0.10552% monobug....................... 0.08976% monograss..................... 0.08246% stall......................... 0.08229% mononormal.................... 0.08061% monoice....................... 0.07925% monoghost..................... 0.06883% monofire...................... 0.05277% monodragon.................... 0.04961% monosteel..................... 0.04365% monoground.................... 0.03813% monopsychic................... 0.03219% monofighting.................. 0.02967% monoflying.................... 0.02666% monofairy..................... 0.02310% tailwind...................... 0.02196% monodark...................... 0.01877% monopoison.................... 0.01812% sandstall..................... 0.01723% monoelectric.................. 0.01705% trapper....................... 0.01438% tricksand..................... 0.00892% trickhail..................... 0.00420% hailstall..................... 0.00191% Stalliness (mean: -0.626) |## -2.0|### |######## -1.5|########### |################### -1.0|########################### |############################# -0.5|########################## |############################## 0.0|####################### |########### +0.5|###### |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.50%