weatherless...................88.10194% offense.......................40.07260% balance.......................37.97457% hyperoffense.................. 9.64373% voltturn...................... 9.11343% semistall..................... 7.77670% sand.......................... 6.50827% stall......................... 4.53240% hail.......................... 2.19355% rain.......................... 2.17328% monotype...................... 1.73620% trickroom..................... 1.48784% sun........................... 1.26321% sandstall..................... 0.51235% monoelectric.................. 0.24546% hailoffense................... 0.23910% multiweather.................. 0.23099% monowater..................... 0.22694% sandoffense................... 0.21189% monofighting.................. 0.16557% monoflying.................... 0.14820% monoghost..................... 0.14184% monofire...................... 0.13605% rainoffense................... 0.13257% monosteel..................... 0.12273% monopsychic................... 0.11000% dragmag....................... 0.09784% monodragon.................... 0.09436% monobug....................... 0.08510% mononormal.................... 0.08510% monoground.................... 0.08452% monofairy..................... 0.08394% gravity....................... 0.07410% monodark...................... 0.06310% sunoffense.................... 0.06194% monopoison.................... 0.06079% monograss..................... 0.05905% monoice....................... 0.05673% monorock...................... 0.04400% tricksand..................... 0.02200% tailwind...................... 0.02084% trickhail..................... 0.02084% tricksun...................... 0.02084% batonpass..................... 0.02026% hailstall..................... 0.01910% rainstall..................... 0.01042% choice........................ 0.00984% sunstall...................... 0.00463% trapper....................... 0.00463% Stalliness (mean: 0.061) |## -1.5|##### |########## -1.0|################ |#################### -0.5|########################### |############################## 0.0|############################## |############################# +0.5|######################### |################### +1.0|############## |######### +1.5|##### |### +2.0|## |# +2.5|# |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.40%