weatherless...................63.12781% balance.......................44.10185% offense.......................26.58450% rain..........................21.03863% voltturn......................17.53871% sand..........................15.42377% stall.........................11.85565% semistall.....................11.04998% choice........................ 6.62892% hyperoffense.................. 6.40803% multiweather.................. 5.57617% hail.......................... 4.44746% sun........................... 1.55480% sandoffense................... 0.78064% trickroom..................... 0.64691% hailoffense................... 0.61077% sandstall..................... 0.59604% dragmag....................... 0.40812% sunoffense.................... 0.23200% gravity....................... 0.10473% monotype...................... 0.04948% rainoffense................... 0.03989% monodark...................... 0.03055% tricksun...................... 0.02371% tailwind...................... 0.01550% monofire...................... 0.00879% monoghost..................... 0.00642% tricksand..................... 0.00390% monofighting.................. 0.00148% monowater..................... 0.00129% monosteel..................... 0.00073% monodragon.................... 0.00031% monofairy..................... 0.00023% monobug....................... 0.00017% monopsychic................... 0.00013% trickrain..................... 0.00005% monopoison.................... 0.00005% mononormal.................... 0.00004% monoground.................... 0.00003% monoelectric.................. 0.00002% monoice....................... 0.00000% trickhail..................... 0.00000% hailstall..................... 0.00000% monoflying.................... 0.00000% monorock...................... 0.00000% sunstall...................... 0.00000% monograss..................... 0.00000% swagplay...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.412) | -2.0|# |## -1.5|## |## -1.0|##### |#### -0.5|######################## |######## 0.0|####################### |################## +0.5|############ |############################## +1.0|########### |########## +1.5|## | +2.0|######### | +2.5|######## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.57%