weatherless...................89.19343% balance.......................37.23289% offense.......................22.92847% hyperoffense..................22.81559% semistall..................... 9.15000% stall......................... 7.87305% sand.......................... 4.43294% voltturn...................... 4.36240% sun........................... 2.79678% hail.......................... 2.43892% trickroom..................... 1.61329% dragmag....................... 1.27576% hailoffense................... 1.23158% rain.......................... 1.15265% choice........................ 0.57784% sandoffense................... 0.20111% monotype...................... 0.09963% gravity....................... 0.08763% sunoffense.................... 0.08621% rainoffense................... 0.06173% monoghost..................... 0.03726% trickhail..................... 0.02655% monopoison.................... 0.02572% tricksun...................... 0.02404% sandstall..................... 0.02207% monofairy..................... 0.01982% multiweather.................. 0.01256% monowater..................... 0.01248% monoice....................... 0.00181% monodark...................... 0.00154% tailwind...................... 0.00065% monobug....................... 0.00039% monosteel..................... 0.00027% monofighting.................. 0.00017% monodragon.................... 0.00016% rainstall..................... 0.00011% sunstall...................... 0.00008% monograss..................... 0.00004% mononormal.................... 0.00003% monoflying.................... 0.00002% monopsychic................... 0.00002% monofire...................... 0.00001% monoground.................... 0.00001% monorock...................... 0.00000% trapper....................... 0.00000% monoelectric.................. 0.00000% hailstall..................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.020) |### -2.0|######### |################## -1.5|##### |############## -1.0|############# |############ -0.5|############# |############ 0.0|################## |############################## +0.5|########################### |############### +1.0|############### |########### +1.5|### |## +2.0|## |## +2.5|# |### +3.0|#### |### more negative = more offensive, more positive = more stall one # = 0.42%