weatherless...................61.73694% offense.......................52.02886% balance.......................44.64852% rain..........................20.33150% sun...........................13.71414% trickroom..................... 6.19411% voltturn...................... 4.33608% hail.......................... 2.98667% sand.......................... 2.63469% tricksun...................... 1.90143% semistall..................... 1.88815% multiweather.................. 1.31295% hyperoffense.................. 1.22616% tailwind...................... 0.86887% trickrain..................... 0.53313% monotype...................... 0.51393% rainoffense................... 0.23578% stall......................... 0.20831% tricksand..................... 0.15276% trickhail..................... 0.09210% sunoffense.................... 0.07791% dragmag....................... 0.07250% monowater..................... 0.07127% monoice....................... 0.05902% monodark...................... 0.04595% monoghost..................... 0.03890% monofire...................... 0.03615% monopoison.................... 0.03186% monosteel..................... 0.03186% gravity....................... 0.03145% sandoffense................... 0.03114% mononormal.................... 0.02941% batonpass..................... 0.02931% monoelectric.................. 0.02788% hailoffense................... 0.02696% monofairy..................... 0.02492% monodragon.................... 0.02032% monograss..................... 0.01961% monopsychic................... 0.01777% monoflying.................... 0.01573% monofighting.................. 0.01338% monobug....................... 0.01287% monoground.................... 0.01133% sunstall...................... 0.00990% rainstall..................... 0.00970% allweather.................... 0.00960% hailstall..................... 0.00878% sandstall..................... 0.00868% monorock...................... 0.00572% trapper....................... 0.00225% Stalliness (mean: -0.013) |# -1.0|### |######## -0.5|################## |############################# 0.0|############################## |###################### +0.5|############### |######## +1.0|### |# +1.5| more negative = more offensive, more positive = more stall one # = 0.72%