weatherless...................59.75711% offense.......................57.14219% balance.......................40.98552% rain..........................30.02759% sun........................... 9.11208% voltturn...................... 6.95282% trickroom..................... 2.90088% semistall..................... 1.66109% hail.......................... 0.95919% trickrain..................... 0.87039% tricksun...................... 0.74178% sand.......................... 0.69189% multiweather.................. 0.54774% tailwind...................... 0.15843% hyperoffense.................. 0.15654% rainoffense................... 0.08019% monotype...................... 0.06728% stall......................... 0.05466% dragmag....................... 0.04668% monosteel..................... 0.02723% monoice....................... 0.01434% sunoffense.................... 0.01116% batonpass..................... 0.00967% monodark...................... 0.00938% trickhail..................... 0.00758% monofire...................... 0.00730% trapper....................... 0.00340% monopoison.................... 0.00277% monowater..................... 0.00146% tricksand..................... 0.00145% monograss..................... 0.00135% monoelectric.................. 0.00122% monoground.................... 0.00066% monofairy..................... 0.00062% sandoffense................... 0.00051% gravity....................... 0.00048% monoghost..................... 0.00037% hailstall..................... 0.00034% monodragon.................... 0.00028% monoflying.................... 0.00020% rainstall..................... 0.00007% mononormal.................... 0.00005% hailoffense................... 0.00004% allweather.................... 0.00003% monorock...................... 0.00002% monopsychic................... 0.00002% sunstall...................... 0.00000% monofighting.................. 0.00000% sandstall..................... 0.00000% monobug....................... 0.00000% Stalliness (mean: -0.005) | -1.0|# |#### -0.5|############ |########################### 0.0|############################## |############### +0.5|########### |#### +1.0|## |# +1.5| more negative = more offensive, more positive = more stall one # = 0.94%