sand..........................63.64886% offense.......................40.91888% weatherless...................35.19431% balance.......................27.65430% semistall.....................13.05075% hyperoffense..................10.73617% stall......................... 7.63990% sandoffense................... 5.23120% sandstall..................... 5.01005% batonpass..................... 3.07395% dragmag....................... 2.75183% rain.......................... 0.70601% sun........................... 0.52983% rainoffense................... 0.22315% sunoffense.................... 0.21788% monotype...................... 0.21525% monopsychic................... 0.19715% multiweather.................. 0.07901% choice........................ 0.04360% voltturn...................... 0.03107% monowater..................... 0.01268% trapper....................... 0.00686% monorock...................... 0.00241% monograss..................... 0.00183% monodark...................... 0.00109% monoflying.................... 0.00084% monoghost..................... 0.00057% monoground.................... 0.00015% monoelectric.................. 0.00007% monosteel..................... 0.00004% monopoison.................... 0.00002% monobug....................... 0.00001% mononormal.................... 0.00000% monofire...................... 0.00000% monofighting.................. 0.00000% monodragon.................... 0.00000% hail.......................... 0.00000% monofairy..................... 0.00000% monoice....................... 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.096) |### -1.5|###### |########## -1.0|############### |########################## -0.5|########################## |############################## 0.0|###################### |############ +0.5|############### |################## +1.0|################ |############ +1.5|############# |######## +2.0|###### |## more negative = more offensive, more positive = more stall one # = 0.42%