weatherless...................50.55356% offense.......................43.73150% sand..........................43.47014% hyperoffense..................30.97773% balance.......................18.78288% sandoffense...................14.36150% semistall..................... 3.77948% rain.......................... 3.22092% stall......................... 2.72840% hail.......................... 2.59534% voltturn...................... 2.31623% dragmag....................... 1.79188% sandstall..................... 1.74025% rainoffense................... 1.61101% choice........................ 1.55995% trickroom..................... 1.14146% monotype...................... 1.01167% sun........................... 0.72243% multiweather.................. 0.56238% gravity....................... 0.25833% hailstall..................... 0.25336% tricksand..................... 0.23443% hailoffense................... 0.15648% monofighting.................. 0.13673% trickhail..................... 0.13091% monosteel..................... 0.11666% monowater..................... 0.10486% sunoffense.................... 0.10486% monoice....................... 0.10164% monodark...................... 0.09227% trickrain..................... 0.07948% monopoison.................... 0.07558% monobug....................... 0.06459% monopsychic................... 0.06161% monofire...................... 0.05518% monoflying.................... 0.05353% monoelectric.................. 0.04068% mononormal.................... 0.03976% monorock...................... 0.03791% monograss..................... 0.02782% rainstall..................... 0.02621% monoghost..................... 0.02372% monoground.................... 0.02321% sunstall...................... 0.01701% monofairy..................... 0.01174% tricksun...................... 0.00526% tailwind...................... 0.00432% trapper....................... 0.00374% monodragon.................... 0.00244% Stalliness (mean: -0.491) -2.0|#### |######## -1.5|################## |########################### -1.0|############################## |############################## -0.5|########################### |##################### 0.0|#################### |############## +0.5|######### |###### +1.0|###### |#### +1.5|## |## +2.0|# |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.43%