sand..........................61.51914% hyperoffense..................37.90446% offense.......................35.60425% weatherless...................34.71492% sandoffense...................23.77866% balance.......................18.18178% semistall..................... 4.44366% stall......................... 3.86585% sandstall..................... 3.05719% rain.......................... 2.86075% dragmag....................... 2.37888% voltturn...................... 2.28942% rainoffense................... 1.73517% hail.......................... 1.29156% choice........................ 0.95094% trickroom..................... 0.76481% multiweather.................. 0.47566% gravity....................... 0.36110% monotype...................... 0.20305% hailstall..................... 0.17364% monofighting.................. 0.12099% tricksand..................... 0.11919% sun........................... 0.08928% trickhail..................... 0.07282% trickrain..................... 0.07147% hailoffense................... 0.03011% monobug....................... 0.01876% monorock...................... 0.01706% monoice....................... 0.01618% sunoffense.................... 0.01429% monowater..................... 0.01042% tricksun...................... 0.00661% monopoison.................... 0.00591% monoflying.................... 0.00584% monoelectric.................. 0.00246% monosteel..................... 0.00159% monopsychic................... 0.00152% monofire...................... 0.00129% monoground.................... 0.00051% mononormal.................... 0.00050% monodark...................... 0.00049% sunstall...................... 0.00009% rainstall..................... 0.00007% tailwind...................... 0.00005% monograss..................... 0.00003% monofairy..................... 0.00003% trapper....................... 0.00001% monoghost..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.538) -2.0|##### |######### -1.5|################### |############################## -1.0|######################### |######################## -0.5|################# |############# 0.0|################ |########## +0.5|#### |##### +1.0|###### |#### +1.5|### |### +2.0|## |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.50%