sand..........................70.33256% hyperoffense..................34.55572% offense.......................27.46939% weatherless...................25.69835% sandoffense...................23.39433% balance.......................19.69590% semistall.....................10.21019% stall......................... 8.06879% sandstall..................... 6.71647% rain.......................... 3.37731% dragmag....................... 2.57050% voltturn...................... 2.44197% rainoffense................... 2.37377% choice........................ 1.53604% hail.......................... 1.43470% multiweather.................. 0.85892% trickroom..................... 0.61926% monotype...................... 0.57802% monofighting.................. 0.52020% gravity....................... 0.50969% trickhail..................... 0.13443% tricksand..................... 0.12673% hailstall..................... 0.07178% trickrain..................... 0.03821% monorock...................... 0.02787% sun........................... 0.01601% hailoffense................... 0.01178% monoflying.................... 0.00966% sunoffense.................... 0.00836% tricksun...................... 0.00751% monoice....................... 0.00548% monobug....................... 0.00511% monowater..................... 0.00343% monopoison.................... 0.00330% monoelectric.................. 0.00134% monopsychic................... 0.00082% monofire...................... 0.00047% monosteel..................... 0.00024% monodark...................... 0.00007% monoground.................... 0.00004% tailwind...................... 0.00000% mononormal.................... 0.00000% monograss..................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monodragon.................... 0.00000% sunstall...................... 0.00000% rainstall..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.280) -2.0|###### |############## -1.5|############### |############################## -1.0|######################### |#################### -0.5|################# |########## 0.0|################## |####### +0.5|### |######### +1.0|############# |############ +1.5|######## |######## +2.0|##### |# +2.5|### more negative = more offensive, more positive = more stall one # = 0.45%