weatherless...................40.46644% balance.......................32.83513% sand..........................31.11502% hyperoffense..................29.30183% offense.......................26.27010% rain..........................24.51087% semistall..................... 8.59280% rainoffense................... 4.90283% dragmag....................... 4.70924% voltturn...................... 3.89697% stall......................... 3.00014% sun........................... 2.88638% choice........................ 2.57335% hail.......................... 1.47117% sunstall...................... 1.10830% sandstall..................... 0.70243% sandoffense................... 0.61471% monotype...................... 0.52695% multiweather.................. 0.44856% trickroom..................... 0.33301% monodragon.................... 0.32540% rainstall..................... 0.20505% gravity....................... 0.05860% hailstall..................... 0.04225% monosteel..................... 0.03892% sunoffense.................... 0.03734% monoground.................... 0.03298% monofighting.................. 0.03108% monowater..................... 0.03076% hailoffense................... 0.03062% tailwind...................... 0.02142% monopsychic................... 0.02061% monoflying.................... 0.01873% tricksand..................... 0.01737% trickrain..................... 0.01416% monoghost..................... 0.00888% monofire...................... 0.00753% monodark...................... 0.00404% monoice....................... 0.00304% monobug....................... 0.00266% monopoison.................... 0.00197% monograss..................... 0.00099% monofairy..................... 0.00077% monorock...................... 0.00060% allweather.................... 0.00035% monoelectric.................. 0.00023% mononormal.................... 0.00013% trickhail..................... 0.00000% Stalliness (mean: -0.226) |##### -2.0|################ |####### -1.5|################### |##################### -1.0|############################ |############### -0.5|################## |###################### 0.0|############################## |######################### +0.5|########################### |####################### +1.0|################ |############### +1.5|#### |### +2.0|# |## +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.33%