weatherless...................75.44418% offense.......................39.35884% balance.......................34.70883% sand..........................16.57975% hyperoffense..................15.41346% sun........................... 7.92351% semistall..................... 6.35094% voltturn...................... 4.50347% stall......................... 4.16793% multiweather.................. 2.91674% monotype...................... 2.87430% rain.......................... 2.32349% sandoffense................... 1.12587% hail.......................... 0.65591% sandstall..................... 0.63368% sunoffense.................... 0.62762% mononormal.................... 0.56192% dragmag....................... 0.54474% choice........................ 0.48815% trickroom..................... 0.44469% monowater..................... 0.39011% monobug....................... 0.35979% monosteel..................... 0.21830% monofire...................... 0.19708% monoflying.................... 0.17990% monoground.................... 0.15766% monopsychic................... 0.15059% monopoison.................... 0.14149% sunstall...................... 0.13644% trickhail..................... 0.11724% monoghost..................... 0.11016% monorock...................... 0.09702% monoelectric.................. 0.09399% monograss..................... 0.08591% rainoffense................... 0.07782% monodark...................... 0.06064% monodragon.................... 0.05660% monoice....................... 0.05559% monofighting.................. 0.05458% monofairy..................... 0.04548% tailwind...................... 0.04447% rainstall..................... 0.03840% tricksand..................... 0.01920% hailoffense................... 0.01617% Stalliness (mean: -0.080) -2.0|### |##### -1.5|####### |############## -1.0|################# |################### -0.5|####################### |############################ 0.0|############################## |######################## +0.5|##################### |################ +1.0|########## |####### +1.5|#### |#### +2.0|## |# +2.5|# | +3.0|# more negative = more offensive, more positive = more stall one # = 0.42%