weatherless...................78.22323% offense.......................34.48253% balance.......................34.32597% sand..........................17.45573% hyperoffense..................16.81792% semistall..................... 7.67416% stall......................... 6.69943% sun........................... 5.82932% voltturn...................... 5.57984% multiweather.................. 3.70038% rain.......................... 2.11074% sandstall..................... 1.31268% monotype...................... 0.62888% sandoffense................... 0.59173% choice........................ 0.55665% mononormal.................... 0.40293% dragmag....................... 0.38046% sunoffense.................... 0.32587% sunstall...................... 0.31139% trickroom..................... 0.28654% hail.......................... 0.08171% monobug....................... 0.05773% monofire...................... 0.04082% tricksand..................... 0.03905% rainoffense................... 0.03781% monowater..................... 0.02926% tailwind...................... 0.02727% monodark...................... 0.02608% monosteel..................... 0.02345% rainstall..................... 0.01912% monoflying.................... 0.01035% monofairy..................... 0.00947% monopsychic................... 0.00836% monoghost..................... 0.00454% monoelectric.................. 0.00443% hailoffense................... 0.00425% monodragon.................... 0.00406% monoice....................... 0.00322% monoground.................... 0.00216% monograss..................... 0.00131% monofighting.................. 0.00109% monopoison.................... 0.00042% monorock...................... 0.00035% trickhail..................... 0.00000% Stalliness (mean: -0.012) -2.0|#### |###### -1.5|########## |################### -1.0|################ |################# -0.5|####################### |########################## 0.0|############################## |######################## +0.5|########################## |################## +1.0|########### |########## +1.5|####### |######## +2.0|### |## +2.5|# | +3.0|## more negative = more offensive, more positive = more stall one # = 0.38%