weatherless...................79.48110% balance.......................36.41501% offense.......................27.44994% sand..........................16.85596% hyperoffense..................16.48593% semistall.....................10.27190% stall......................... 9.37722% sun........................... 4.53898% voltturn...................... 3.78540% multiweather.................. 2.24662% sandstall..................... 1.71392% rain.......................... 1.33615% choice........................ 0.80527% sunstall...................... 0.69095% sunoffense.................... 0.68690% sandoffense................... 0.66552% trickroom..................... 0.31388% dragmag....................... 0.17904% monotype...................... 0.05470% hail.......................... 0.03443% monofire...................... 0.01815% monowater..................... 0.01309% monobug....................... 0.01178% rainoffense................... 0.00956% monodark...................... 0.00607% tailwind...................... 0.00357% monosteel..................... 0.00338% rainstall..................... 0.00337% tricksand..................... 0.00211% hailoffense................... 0.00118% monoflying.................... 0.00078% monopsychic................... 0.00061% monograss..................... 0.00021% monofairy..................... 0.00018% mononormal.................... 0.00015% monoice....................... 0.00012% monodragon.................... 0.00008% monoelectric.................. 0.00007% monofighting.................. 0.00004% monopoison.................... 0.00003% monorock...................... 0.00001% monoghost..................... 0.00000% monoground.................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.102) -2.0|#### |#### -1.5|########### |###################### -1.0|###################### |############# -0.5|#################### |############### 0.0|############################## |############################ +0.5|########################### |################## +1.0|############## |############## +1.5|############# |############### +2.0|### |#### +2.5|# | +3.0|# more negative = more offensive, more positive = more stall one # = 0.36%