weatherless...................96.42142% offense.......................49.07825% balance.......................37.28350% voltturn......................13.96071% hyperoffense..................11.36326% batonpass..................... 7.65590% dragmag....................... 7.48893% sand.......................... 2.81454% sandoffense................... 2.68141% stall......................... 1.22746% semistall..................... 1.04752% hail.......................... 0.49737% monotype...................... 0.37925% sun........................... 0.17198% monobug....................... 0.15377% monorock...................... 0.12419% sandstall..................... 0.12413% rain.......................... 0.12295% trapper....................... 0.10327% monoghost..................... 0.08650% monodark...................... 0.06341% monoelectric.................. 0.05428% monopsychic................... 0.03726% monopoison.................... 0.03197% multiweather.................. 0.02826% mononormal.................... 0.02750% rainoffense................... 0.02130% sunoffense.................... 0.01940% choice........................ 0.01361% monofire...................... 0.00989% tailwind...................... 0.00756% monoflying.................... 0.00512% monodragon.................... 0.00401% hailoffense................... 0.00386% monoground.................... 0.00144% monoice....................... 0.00059% monowater..................... 0.00044% monosteel..................... 0.00043% monograss..................... 0.00009% monofairy..................... 0.00007% gravity....................... 0.00004% rainstall..................... 0.00001% monofighting.................. 0.00000% fear.......................... 0.00000% trickroom..................... 0.00000% Stalliness (mean: -0.199) | -3.0| | -2.0|# |### -1.0|############ |################### 0.0|############################## |########## +1.0|#### | +2.0|# | +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 1.25%