sun...........................62.10594% offense.......................45.96798% hyperoffense..................31.22838% weatherless...................26.84060% rain..........................21.89940% sunoffense....................17.48196% balance.......................14.93725% multiweather..................14.54689% stall......................... 4.76332% sand.......................... 3.46872% semistall..................... 3.10307% sunstall...................... 3.04872% dragmag....................... 1.75413% rainoffense................... 1.49718% monotype...................... 1.41318% voltturn...................... 0.58800% sandoffense................... 0.48424% batonpass..................... 0.35577% hail.......................... 0.31130% trickroom..................... 0.29153% tailwind...................... 0.26188% monowater..................... 0.21247% choice........................ 0.19765% monoground.................... 0.19271% tricksun...................... 0.15318% rainstall..................... 0.13341% monofairy..................... 0.12353% monoflying.................... 0.12353% mononormal.................... 0.12353% monodark...................... 0.11859% monodragon.................... 0.11365% monosteel..................... 0.10871% monobug....................... 0.09882% monoghost..................... 0.09882% trickrain..................... 0.07906% monopoison.................... 0.06918% monopsychic................... 0.06918% gravity....................... 0.03953% monofighting.................. 0.03459% monofire...................... 0.03459% sandstall..................... 0.02965% monorock...................... 0.02471% monoice....................... 0.02471% monograss..................... 0.01976% hailoffense................... 0.01482% monoelectric.................. 0.00988% trickhail..................... 0.00494% Stalliness (mean: -0.438) | -2.0|## |#### -1.5|############## |####################### -1.0|############################## |#################### -0.5|#################### |################ 0.0|############# |######## +0.5|###### |##### +1.0|### |#### +1.5|# |# +2.0|# |# +2.5|# | +3.0| |#### more negative = more offensive, more positive = more stall one # = 0.56%