sun...........................68.19726% offense.......................43.22112% hyperoffense..................33.39660% weatherless...................22.29049% rain..........................20.43549% sunoffense....................20.13501% balance.......................14.50989% multiweather..................13.92858% stall......................... 5.50154% sunstall...................... 3.74937% semistall..................... 3.37084% sand.......................... 2.84773% dragmag....................... 1.75604% rainoffense................... 1.42973% monotype...................... 1.06130% voltturn...................... 0.46281% sandoffense................... 0.38312% batonpass..................... 0.29454% trickroom..................... 0.26679% tailwind...................... 0.25681% hail.......................... 0.21232% monoground.................... 0.18001% monowater..................... 0.17210% tricksun...................... 0.13691% rainstall..................... 0.13556% choice........................ 0.11310% monoflying.................... 0.09515% monodragon.................... 0.09083% mononormal.................... 0.08756% monodark...................... 0.08559% monofairy..................... 0.07804% monobug....................... 0.07073% trickrain..................... 0.07050% monosteel..................... 0.06975% monoghost..................... 0.06330% gravity....................... 0.05332% monopoison.................... 0.05292% monopsychic................... 0.04416% monofire...................... 0.02148% monofighting.................. 0.02088% sandstall..................... 0.01901% monorock...................... 0.01553% monograss..................... 0.01204% monoice....................... 0.01053% monoelectric.................. 0.00661% hailoffense................... 0.00636% trickhail..................... 0.00541% Stalliness (mean: -0.427) | -2.0|## |#### -1.5|############## |######################## -1.0|############################## |################# -0.5|################# |############## 0.0|############ |####### +0.5|##### |##### +1.0|#### |#### +1.5|# |# +2.0|# |# +2.5|# | +3.0| |#### more negative = more offensive, more positive = more stall one # = 0.59%