sun...........................82.89400% hyperoffense..................38.67097% offense.......................36.80946% sunoffense....................25.41105% rain..........................14.08474% balance.......................13.81666% weatherless...................12.79828% multiweather..................11.08170% stall......................... 7.30977% sunstall...................... 6.17778% semistall..................... 3.39315% sand.......................... 1.29926% dragmag....................... 1.27283% rainoffense................... 0.59774% monotype...................... 0.32266% tailwind...................... 0.24974% monoground.................... 0.20937% gravity....................... 0.17446% batonpass..................... 0.12191% monowater..................... 0.11161% rainstall..................... 0.05262% voltturn...................... 0.02627% sandoffense................... 0.02476% trickroom..................... 0.01630% tricksun...................... 0.01630% hail.......................... 0.00551% monoice....................... 0.00178% monosteel..................... 0.00113% monoghost..................... 0.00113% monoflying.................... 0.00023% monofire...................... 0.00021% hailoffense................... 0.00019% monofairy..................... 0.00015% monopsychic................... 0.00010% monodragon.................... 0.00010% trickrain..................... 0.00000% choice........................ 0.00000% sandstall..................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% monodark...................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.383) | -2.0|### |## -1.5|########## |#################### -1.0|############################## |############ -0.5|######## |########## 0.0|######### |#### +0.5|### |###### +1.0|##### |#### +1.5| | +2.0|# | +2.5|## |# +3.0| |###### more negative = more offensive, more positive = more stall one # = 0.74%